Co-op also has some different mechanics at play which serve to reinforce both its immersion factor, plus an “us vs. As opposed to Insurgency: Sandstorm’s PvP mode where people just tend to run off on their own and do their own thing, in co-op I found folks much more into using comms and coordinating both offensive and defensive maneuvers. This emphasis on smaller teams going up against some pretty crafty AI enemies creates much more of a teamwork environment to play in. The sole co-op mode on offer so far is one in which you and your team must take out the opposing AI forces, capture points sequentially, and then defend them as retaliatory waves counter-attack. The game’s co-op mode has you playing as either team (Security or Insurgents) but you’re limited to an eight-man squad. After several matches I started to wonder why I hadn’t tried it before. Recently, at the behest of a hardcore shooter gaming friend, I tried out Insurgency: Sandstorm’s co-op mode. What that means is that it while it skirts the line between both of these extremes of the shooter genre, it has a hard time appealing to either crowd the more hardcore types find it too casual, while the kiddie-fast-twitch types don’t like dying from a single bullet. It’s also not a casual and “Rambo-style” as say, the Call of Duty and Battlefield franchises. Just like other shooters such as Squad, Post Scriptum, and a few others, Insurgency: Sandstorm isn’t quite as mil-sim-y as Arma and Escape From Tarkov. ![]() I knew that this game wasn’t a triple A effort, but rather more of an indie double A project. Just the other day, the player count across all servers was only hovering around 3,000 people worldwide. ![]() After Squad began to die down (due to lack of updates), I hungered for a first-person shooter that was more realistic than Call of Duty and all of its assorted clones, yet not as mil-sim as the Arma series.Īs the months rolled on, Insurgency: Sandstorm’s population began to mysteriously fall. ![]() Initially, although I knew that the game came with a co-op mode, I played the PvP mode the most. Much like the first game, Insurgency: Sandstorm features multiple multiplayer PvP modes where you’re either trying to blow up caches or take over points as the Security forces, or defend said caches and capture flags as Insurgents. It looked fantastic on my PC gaming laptop. Much like the first game, Insurgency, which was originally a Source mod, this sequel is powered with Unreal Engine graphics and you can really tell that the visuals have been significantly upgraded. Insurgency: Sandstorm features two main teams-the Security and Insurgent forces-and pits them against each other over six desert-like maps which are set in a fictitious location somewhere in the Middle-East. I played the heck out of it anyway since it was a nice break from all of the other more generic shooters out there. There were a lot of issues going on with the game’s framerate and some bugs such as textures glitching in and out when they initially loaded in. ![]() Personally, I thought the critics were right. Some gamers felt that the game would have greatly benefited from a little more time in the development oven before being unleashed upon the masses. Its launch didn’t go quite as expected for many, however. Insurgency: Sandstorm hit the first-person shooter world by storm last September (2018 that is) and quickly captured the attention of hardcore shooter fans. New World Interactive/Focus Home Interactive
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